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FAN
BOY
He's got an itch for popular culture! |

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Comic Convention Survival Guide
A guide to getting through comic book
conventions
from one fan boy of experience!
Make sure to wear comfortable shoes.
Convention Centers are BIG---you will probably end up walking a few miles a day, and
you'll probably be on your feet for hours on end.
Bring a backpack, sack, or something
easy to carry with you. Whether you are bringing comics for creators to sign, or you are
buying lots of stuff, you'll be glad when you have something handy to carry your stuff
around in.
You might want to bring a few sodas
or bottles of water with you to the convention center. The cost for drinks and other
concession items at conventions are horrendous.
Make sure to visit the ATM before you
come to the convention center. The line for the ATM at the con is usually very, very long
by the end of the day, and you don't want to be stuck in the ATM line for 30 minutes.
If you plan on buying your ticket at
the convention center, try to get there as early as possible. The line to get into the
convention center in the morning is very, very, very long - several hundred or thousands
people--- all standing in line.
Be careful of how much you spend.
It is a good idea to set a spending limit before you enter the convention, and
stick to that limit. With most vendors accepting credit cards and personal checks, it is
very easy to overspend. Remind yourself that you don't have to buy everything on the first
day - stuff rarely sells, just browse and compare prices, and then come back the
next day to make your purchases - that way you won't make any "rash" decisions
and hit your limit too early.
If you are an aspiring writer or
artist planning on going to the Con to try and get work, plan your portfolio
carefully. Many companies have specified portfolio review times to review your work. It's
also a good idea to develop a tough hide, and don't take any criticism personally. Many
editors do not have time to review scripts or artwork at the convention, but you can make
"portfolio packets" that you can drop off with the editor so that he/she can
look over it after the convention. It is also best to go around meeting the companies and
editors early in the convention and early in the day - by the end of the convention most
editors are sick and tired of being bombarded with portfolios.
Many companies at the convention have
free stuff they will be handing out, but do not assume that everybody is handing out free
stuff. Ask before taking.
In most cases it is okay to
"haggle" on prices. Usually on the first day you will get very few deals, but if
you stick around until Sunday afternoon, you can usually get some great discounts. This is
for comic dealers, and does not usually apply to publishers.
Bring a list of what you are looking
for. Bring a pen or pencil to mark stuff off. This is also good for writing down the
location of a booth that has something you want but can't get just yet. Nothing worse than
finding that elusive comic and then losing the booth....
Bring business cards to hand out to
friends and dealers. It's easier than writing your name on a scrap of paper.
Go over the panel listings the night
before each con day. Plan which ones you have to see, which ones you want to see, and
which might be nice to see if you aren't doing anything at the time.
The quarter and dollar boxes have
treasures you won't believe, especially if you're looking for Silver Age stuff and don't
mind not having mint books.
Dont use the tables of dealers,
publishers, artists or anyone else to sort through your stuff. Remember they paid
$100s of dollars for that table space and probably dont appreciate you using
it.
Be polite when talking to the pros.
Don't gawk at the semi-naked women.
And try not to act like a drooling
fanboy when you meet your favorite creator; they're people, too. (Although some
times, I can't help myself).
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